King of Meat studio was reportedly expecting 100,000 concurrent players, but it peaked at 320 on Steam—and that was during a free weekend

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The story of “King of Meat” is a sobering case study in the vast chasm that can exist between developer expectations and player reception. According to reports, the studio behind the game, Glowmade, was anticipating a massive launch with up to 100,000 concurrent players on Steam. The reality, however, was a stark and brutal contrast.

Instead of a bustling online arena, the game’s player count peaked at a mere 320 users. The most telling detail? This peak wasn’t during a paid launch window—it occurred during a free weekend promotion, a period specifically designed to attract the largest possible audience. Falling short of a goal is one thing; missing it by over 99.6% is a devastating outcome that speaks to a fundamental disconnect.

The repercussions of such a dramatic underperformance are often swift and severe. In the wake of these numbers, Glowmade has reportedly begun making layoffs, a painful but common consequence when a major project fails to find its market. It serves as a harsh reminder of the immense pressure and high stakes in game development, where even creative and ambitious projects can quietly vanish into the Steam catalog without a trace.

Source: Andy Chalk via PC Gamer


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