Author: Bitrat Blogger

  • 3 months before launch, Marathon art director Joseph Cross departs from Bungie: ‘I’m incredibly proud of the visual world we built’

    Post Image

    In a notable development for one of gaming’s most anticipated titles, Joseph Cross, the art director for Bungie’s Marathon, has left the studio. His departure comes with the game’s launch just a quarter of a year away.

    Cross shared the news publicly, striking a tone of accomplishment rather than conflict. “I’m incredibly proud of the visual world we built,” he stated, highlighting the significant creative work already completed by his team. While Bungie has not commented on the reasons for the exit or named a successor, the timing places a spotlight on the game’s final production phase.

    The art direction for Marathon is a cornerstone of its identity. As a modern reboot of a classic franchise and Bungie’s first new universe in years, its visual style needs to stand out in the competitive extraction shooter genre. Cross’s influence is evident in the vibrant, otherworldly aesthetic shown in early reveals, which blends painterly concept art with immersive, lived-in environments.

    Such a key departure so close to release inevitably raises questions about last-minute polish and creative direction. However, Cross’s pride in the established “visual world” suggests the core artistic pillars are firmly in place, leaving the remaining team to execute on that foundation as the launch countdown continues.

    Source: Lincoln Carpenter via PC Gamer


    More From Bitrat

    Explore more trending news, gaming updates, and community posts on Bitrat.


    View More Posts →

  • According to Steam, the average PC Gamer writer played 72 games this year (56% of which were new) and used a controller more than we’d like to admit

    Post Image

    If you think your gaming backlog is impressive, you might want to look away. The editorial team at PC Gamer has just shared their collective Steam Year in Review data, and the numbers are both inspiring and a little humbling. On average, each writer dove into a staggering 72 different games over the past year.

    What’s more revealing is that 56% of those titles were new releases, suggesting this crew isn’t just revisiting old favorites—they’re actively keeping up with the constant flood of new games hitting the platform. It’s a testament to both the industry’s prolific output and the dedication required to cover it.

    The report also contains a charmingly sheepish confession: keyboard and mouse purists might want to sit down. The team collectively admitted to using a controller for PC gaming “more than we’d like to admit.” This nod to the comfort and design of modern gamepads highlights a quiet shift in PC gaming habits, where the best control scheme is often simply the most enjoyable one for the game at hand.

    It’s a fun, data-driven peek behind the curtain of professional gaming journalism, revealing a team that plays an almost unbelievable amount, embraces the new, and isn’t afraid to lean back with a controller when the situation calls for it.

    Source: Harvey Randall
    Original Article: PC Gamer


    More From Bitrat

    Explore more trending news, gaming updates, and community posts on Bitrat.


    View More Posts →

  • Days after launching their first indie game, everyone responsible for publishing it was laid off: ‘We had a Slack channel with everyone in it, and then you see them leaving one by one’

    Post Image

    In a stark reminder of the volatility within the gaming industry, a small indie studio’s launch celebration was abruptly cut short by a wave of layoffs. Just days after releasing their debut title, the entire publishing team responsible for bringing the game to market was let go.

    The developers described a surreal and disheartening experience, watching the dismantling of their support network in real-time. “We had a Slack channel with everyone in it,” one team member recounted, “and then you see them leaving one by one.” This digital vanishing act underscored the human cost behind corporate restructuring, leaving the creators to navigate post-launch challenges without the partners they had relied on.

    This incident highlights the precarious position of many developers, especially when partnering with larger, unstable publishers. A successful launch, often seen as the finish line, can instead be the prelude to immediate uncertainty. For the affected team, the joy of seeing their project go live was instantly overshadowed by the loss of their colleagues and the scramble to secure the game’s future.

    It’s a sobering story of passion meeting harsh business realities, echoing the broader waves of job cuts across the tech and gaming sectors. The developers are now pressing forward, hoping their game can thrive despite its turbulent beginning.

    Source: Tyler Wilde for PC Gamer


    More From Bitrat

    Explore more trending news, gaming updates, and community posts on Bitrat.


    View More Posts →

  • Corsair One i600 review

    Post Image

    The quest for a powerful, pre-built gaming PC that doesn’t dominate your desk often leads to compromise. However, the latest iteration of a renowned compact flagship seems to defy that expectation. By housing components like an Intel Core i9 processor and an NVIDIA RTX 4090 in its distinctive vertical tower, it delivers staggering performance typically reserved for much larger machines.

    This achievement hinges on a sophisticated custom cooling system. A meticulously engineered liquid cooling loop manages the intense thermal output, ensuring the system runs remarkably cool and quiet under load. This allows gamers and creators to fully leverage the hardware’s potential for 4K gaming, ray tracing, and content creation without the distraction of loud fan noise.

    Complementing its brawn is a refined aesthetic. The chassis features a clean, minimalist design with subtle RGB accents that offer personalization without being garish. It’s a PC designed to be both a centerpiece and a discreet part of your setup. While it commands a premium price, it stands as a top-tier choice for those seeking a seamless, high-performance experience in a space-saving form factor.

    Source: Dave James via PC Gamer


    More From Bitrat

    Explore more trending news, gaming updates, and community posts on Bitrat.


    View More Posts →

  • Forget Pewdiepie, YouTube will become the exclusive home of the Academy Awards beginning in 2029

    Post Image

    The landscape of awards season is about to undergo its most dramatic shift in decades. In a move that signals a definitive passing of the torch from traditional broadcast to digital streaming, the Academy of Motion Picture Arts and Sciences has announced that, beginning in 2029, the Oscars ceremony will be streamed exclusively on YouTube.

    This partnership moves Hollywood’s most prestigious night from network television to the world’s largest video platform. For decades, the ceremony was a staple of linear TV, but the Academy’s new deal embraces the undeniable reality of where global audiences now gather. The shift promises to make the event more accessible than ever, potentially reaching YouTube’s billions of monthly users across every corner of the globe with just an internet connection.

    While details on the presentation format are still to come, the implications are vast. This isn’t just a change of channel; it’s a reimagining of the awards show for a new era. Expect interactive elements, behind-the-scenes streams, and a level of immediacy and fan engagement that traditional broadcasts could never offer. The iconic gold statuette is getting a digital polish, ready to shine in the era of creator culture and on-demand viewing.

    Source: Andy Chalk via PC Gamer


    More From Bitrat

    Explore more trending news, gaming updates, and community posts on Bitrat.


    View More Posts →